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Game Simulations for Educational Leadership & Visualization: Virtual U and Beyond

 

 
With support from the Alfred P. Sloan Foundation on April 15-16 the Education Arcade, The Comparative Media Studies Program at M.I.T., The Virtual U Project, and The Serious Games Initiative will host a two-day workshop at M.I.T titled “Game Simulations for Educational Leadership & Visualization: Virtual U and Beyond.  This event is designed to look at the past, present, and future of games about education and educational life. 

The Sims 2 University

To date, there have been over a half-dozen entertainment and non-entertainment efforts dealing with school management and leadership that have been produced or planned.  These games explore such topics as the future of community colleges, how universities are managed, how rumors circulate in schools, and how social cliques form within school environments. We want to examine these games and their application to school management as we reflect back on the evolution of the Virtual University Project over the past four years.

 

Virtual U is recognized as a pioneer of a new class of games commonly called "serious games". Drawing upon the lessons learned from the Virtual U project, participants will explore the ways games and simulations can aide leaders, students, faculty and the public-at-large to develop a better understanding of the challenges confronting education in an era of globalization, fiscal constraint, and technological change.

REGISTRATION INFORMATION

Space is limited to a total of 80 participants.  Please reserve your space by sending an email to rsvp@seriousgames.org

 

You may find hotel and travel information by visiting: http://www.virtual-u.org/conferenceatmit.asp

 


GROUP PARTICIPATION & CONFERENCE HIGHLIGHTS

The workshop is divided between traditional lectures and panels and sessions designed for group participation.  Highlights include:

 

  • What I Learned Building VU by Bill Massy
  • What in Educational Leadership Should Games Be Utilized For?
  • What Does it Take to Build A Serious Game?
  • An Evening Reception at the Home of Henry Jenkins
  • Virtual U: Life to Date - Lessons and Opportunities
  • Inside Instructional Design & Virtual U: How Games Actually Get Used in Classrooms
  • Serious Games & Education - Examples to Consider
  • Educational System Design Breakouts Where Participants Are Asked to Help Design Games

 

Our participatory sessions will involve all conference attendees working to brainstorm designs, project plans, and fundraising strategies that can be used to solicit the resources necessary to see at least one or more major new educational leadership games under construction by mid 2006.

 

OPTIONAL SUNDAY CONTENT

One Sunday April 17, we invite those of you who can stay later to join us for an open block of time between 9am - 2pm which will be devoted to general discussion of the educational use of games and the serious games field more generally.  This block of time will include demos of games-for-learning by their creators including MIT's Revolution game, and the TelecomPioneers Project:Connect science games.

 

We will also feature group discussion about Education Arcade efforts and the 2005 agenda for the Serious Games Initiative.  Participants with games to demo, or interesting short presentations related to games, learning, and non-entertainment application will also be given some time to present their work in an "open mic" style format.

 

THANK YOU

We look forward to seeing you in Boston this April as we work together to launch a new generation of tools for a changing educational landscape.