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00004 #ifndef __COLOR_H
00005 #define __COLOR_H
00006
00007
00008
00009 #define VGA_BROWN 0x01 // array of color
00010 #define VGA_YELLOW 0x10
00011 #define VGA_RED 0x20
00012 #define VGA_SEA_GREEN 0x30
00013 #define VGA_LAND_GRASS 0x50
00014 #define VGA_LAND_HILL 0x60
00015 #define VGA_GRAY 0x70
00016 #define VGA_OLIVE 0x80
00017 #define VGA_PINK 0x90
00018 #define VGA_VIOLET 0xA0
00019 #define VGA_SOIL 0xB0
00020 #define VGA_ORANGE 0xC0
00021 #define VGA_GRASS_GREEN 0xD0
00022 #define VGA_IF_COLOR 0xE0
00023 #define VGA_SEA_BLUE 0xF0
00024
00025 #define V_BLACK 0x00 // single color only
00026 #define V_GRAY 122
00027 #define V_WHITE VGA_GRAY
00028 #define V_ORANGE VGA_ORANGE+6
00029 #define V_RED VGA_RED+4
00030 #define V_GREEN VGA_SEA_GREEN+5
00031 #define V_BLUE VGA_SEA_BLUE+5
00032 #define V_VIOLET VGA_VIOLET+4
00033 #define V_BROWN VGA_BROWN+5
00034 #define V_PINK VGA_PINK+4
00035 #define V_YELLOW VGA_YELLOW+2
00036
00037 #define V_BACKGROUND 0xFF // background color, pixels of this color are not put in VGAputIcon
00038 #define V_TRANS 0x00 //temp for axoview
00039
00040
00041
00042 #define OWN_SELECT_FRAME_COLOR V_YELLOW // for mousescr.cpp only!?
00043
00044
00045 #endif