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COLOR.H Source File
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COLOR.H

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00001 //Filename    : COLOR.H
00002 //Description : Game Color Definition
00003 
00004 #ifndef __COLOR_H
00005 #define __COLOR_H
00006 
00007 //--------- Define color codes, code from cap ----------//
00008 
00009 #define VGA_BROWN             0x01                // array of color
00010 #define VGA_YELLOW            0x10
00011 #define VGA_RED               0x20
00012 #define VGA_SEA_GREEN         0x30
00013 #define VGA_LAND_GRASS      0x50
00014 #define VGA_LAND_HILL       0x60
00015 #define VGA_GRAY              0x70
00016 #define VGA_OLIVE             0x80
00017 #define VGA_PINK              0x90
00018 #define VGA_VIOLET            0xA0
00019 #define VGA_SOIL              0xB0
00020 #define VGA_ORANGE            0xC0
00021 #define VGA_GRASS_GREEN       0xD0
00022 #define VGA_IF_COLOR        0xE0
00023 #define VGA_SEA_BLUE          0xF0
00024 
00025 #define V_BLACK               0x00                // single color only
00026 #define V_GRAY                122
00027 #define V_WHITE               VGA_GRAY
00028 #define V_ORANGE              VGA_ORANGE+6
00029 #define V_RED                 VGA_RED+4
00030 #define V_GREEN               VGA_SEA_GREEN+5
00031 #define V_BLUE                VGA_SEA_BLUE+5
00032 #define V_VIOLET              VGA_VIOLET+4
00033 #define V_BROWN               VGA_BROWN+5
00034 #define V_PINK                VGA_PINK+4
00035 #define V_YELLOW              VGA_YELLOW+2
00036 
00037 #define V_BACKGROUND        0xFF                  // background color, pixels of this color are not put in VGAputIcon
00038 #define V_TRANS         0x00                      //temp for axoview
00039 
00040 //---------- Define Game Colors --------------//
00041 
00042 #define OWN_SELECT_FRAME_COLOR    V_YELLOW        // for mousescr.cpp only!?
00043 
00044 //---------------------------------------------//
00045 #endif

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