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Definition at line 14 of file Gamedef.h.
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Referenced by SECtrl::init(), MouseCursor::init(), Help::init(), FacultyPhotoRes::init(), Font::init(), GameSet::open_set(), and GameSetting::play_scenario_report().
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Referenced by GameFileArray::init().
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Referenced by Department::hiring_priority_input_2_multiplier(), Department::hiring_priority_level_input_2_multiplier(), and DepartmentArray::salary_weight_input_2_multiplier().
Definition at line 38 of file Gamedef.h.
Referenced by DepartmentArray::add(), DepartmentArray::create_dept(), PlayerSchool::init_scen_dept_selected(), PlayerSchool::next_trimester(), FacultyRes::summary_report_7(), and FacultyRes::summary_report_deinit().
Definition at line 32 of file Gamedef.h.
Referenced by TerrainRes::deinit(), RoadRes::deinit(), PlantRes::deinit(), FirmRes::deinit(), and SpriteInfo::free_bitmap_res().
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{ \ \ { \ \ int _h;\ for ( _h=0; _h<hCount-1; _h++)\ { \ hArr[_h] = hArr[_h+1];\ }\ hArr[hCount-1] = 0;\ }\ \ }
Definition at line 137 of file Gamedef.h.
Referenced by DepartmentArray::calc_course_history(), StudentArray::calc_degree_awarded(), DepartmentArray::next_day(), Department::next_day(), LibTech::update_history(), Department::update_history(), DepartmentArray::update_history(), and CourseArray::update_history().
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Referenced by Vga::set_mode(), and WinMain().
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