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OGAMESET.H Source File
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OGAMESET.H

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00001 //Filename    : OGAMESET.H
00002 //Description : Header file of Object GameSet
00003 
00004 #ifndef __OGAMESET_H
00005 #define __OGAMESET_H
00006 
00007 #ifndef __ORESX_H
00008 #include <ORESX.H>
00009 #endif
00010 
00011 #ifndef __ODB_H
00012 #include <ODB.H>
00013 #endif
00014 
00015 //-------- Define struct SetRec ---------//
00016 
00018 struct SetRec {
00019     enum { CODE_LEN=8, DES_LEN=60 };
00020 
00021     char code[CODE_LEN];
00022     char des[DES_LEN];
00023 };
00024 
00025 //-------- Define struct SetInfo ---------//
00026 
00029 struct SetInfo {
00030     enum { CODE_LEN=8, DES_LEN=60 };
00031 
00032     char  code[CODE_LEN+1];
00033     char  des[DES_LEN+1];
00034 };
00035 
00036 //-------- Define class GameSet ---------//
00037 
00041 class GameSet {
00042 public:
00043     char      init_flag;
00044     short       cur_set_id;
00045 
00046     short       set_count;
00047     SetInfo*    set_info_array;
00048 
00049     ResourceIdx set_res;
00050     Database    set_db;
00051 
00052     char        set_opened_flag;
00053 
00054 public:
00055     GameSet() { init_flag=0; }
00056     ~GameSet()  { deinit(); }
00057 
00058     void        init();
00059     void        deinit();
00060 
00061     char*       cur_set_code()      { return set_info_array[cur_set_id-1].code; }
00062 
00063     void        open_set(int);
00064     void        close_set();
00065 
00066     Database*   open_db(char*);
00067     Database*   get_db();
00068 
00069     int         find_set(char*);
00070 
00071     SetInfo*    operator()()          { return set_info_array+cur_set_id-1; }
00072     SetInfo*    operator[](int recNo) { return set_info_array+recNo-1; }
00073 
00074 private:
00075     void        load_set_header();
00076 };
00077 
00078 //---------------------------------------//
00079 
00080 extern GameSet game_set;
00081 #endif

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