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OGCONFIG.H Source File
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OGCONFIG.H

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00001 //Filename        : OGCONFIG.H
00002 //Description : Header file for Game GoalGoalConfig class
00003 
00004 #ifndef __OGCONFIG_H
00005 #define __OGCONFIG_H
00006 
00007 #include <OPSCHOOL.H>
00008 #include <OTASK.H>
00009 
00010 //---------- Define struct GoalScen -----------//
00011 
00012 #define TOTAL_GOAL_SCEN_VALUE_TYPE    3
00013 
00015 struct GoalScen {
00016     short goal_year[TOTAL_PLAQUE_COUNT];
00017     float goal_value[TOTAL_PLAQUE_COUNT];
00018 };
00019 
00020 //-------- Define struct GoalTask -------//
00021 
00023 struct GoalTask {
00024     short years_lower;
00025     short years_upper;
00026     short value_lower;
00027     short value_upper;
00028     short bonus;
00029 
00030     int get_value();                                // get a random value between value_lower & value_upper
00031     int get_years();
00032 };
00033 
00034 //---------- Define class GoalConfig -----------//
00035 
00037 class GoalConfig {
00038 public:
00039     GoalScen goal_scen_array[SCENARIO_COUNT];
00040     GoalTask goal_task_array[TASK_COUNT];
00041 
00042 public:
00043     void  init();
00044     void  deinit();
00045 
00046     GoalScen* goal_scen(int scenId)   { return goal_scen_array+scenId-1; }
00047     GoalTask* goal_task(int taskId)   { return goal_task_array+taskId-1; }
00048 
00049 private:
00050     void  read_goal_scen();
00051     void  read_goal_task();
00052 };
00053 
00054 //------------------------------------------//
00055 
00056 extern GoalConfig goal_config;
00057 #endif

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