00001 //*************** Temporary ****************// 00002 00003 #ifndef __OGSET_H 00004 #define __OGSET_H 00005 00008 class GameSetting { 00009 public: 00010 GameSetting(); 00011 ~GameSetting(); 00012 00013 void new_game_init(); 00014 void new_game_report(int); 00015 int new_game_detect(); 00016 void play_scenario_init(); 00017 void play_scenario_report(int); 00018 int play_scenario_detect(); 00019 }; 00020 00021 extern GameSetting game_setting; 00022 #endif