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Oconfig.h Source File
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Oconfig.h

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00001 //Filename        : OCONFIG.H
00002 //Description : Header file for Game Config class
00003 
00004 #ifndef __OCONFIG_H
00005 #define __OCONFIG_H
00006 
00007 #include <GAMEDEF.H>
00008 
00009 #ifndef __OFILE_H
00010 #include <OFILE.H>
00011 #endif
00012 
00013 //------------- Define constant -------------//
00014 
00015 enum { OPTION_NONE=0, OPTION_LOW, OPTION_MODERATE, OPTION_HIGH, OPTION_VERY_HIGH };
00016 
00017 //---------- Define class Config -----------//
00018 
00020 class Config {
00021 public:
00022     void      init();
00023     void      deinit();
00024 
00025     int       write_file(File* filePtr);
00026     int     read_file(File* filePtr, int keepSavedSysSettings=1);
00027 
00028     void      default_game_setting();
00029 
00030     //int                       save(char *);           // save to file
00031     //int                       load(char *);           // load from file
00032 
00033 public:
00034 
00035     //------- game options --------//
00036 
00037     char      disp_year_end_report;               // whether a report should be displayed at the end of each academic year
00038     char      context_sensitive_help;
00039 #if(GAME_VERSION>=200)
00040     int     auto_save;
00041     char      auto_save_file_name[MAX_PATH];      // include extension, which is .<year>, inital is empty, ask name in first autosave
00042     int     log_enable;                           // 0=none, 1=year, 2=trimester
00043     char      log_file_name[MAX_PATH];
00044     char      disp_building_label;
00045 #endif
00046 
00047     //------ speed settings -------//
00048 
00049     short     scroll_speed;                       // map scrolling speed. 1-slowest, 10-fastest
00050     short     frame_speed;                        // game speed, the desired frames per second
00051 
00052     //------- sound effect --------//
00053 
00054     char      music_flag;
00055     short     cd_music_volume;                    // a value from 0 to 100
00056     short     wav_music_volume;                   // a value from 0 to 100
00057 
00058     char      sound_effect_flag;
00059     short     sound_effect_volume;                // a value from 0 to 100
00060 };
00061 
00062 //------------------------------------------//
00063 
00064 extern Config config;
00065 #endif

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