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Ofirm.h Source File
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Ofirm.h

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00001 //Filename    : OFIRM.h
00002 //Description : Firm Class Declaration
00003 //owner         : ho
00004 
00005 #ifndef __OFIRM_H
00006 #define __OFIRM_H
00007 
00008 #include <OFIRMID.H>
00009 
00010 #ifndef __OFIRMA_H
00011 #include <OFIRMA.H>
00012 #endif
00013 
00014 #ifndef __ORECT_H
00015 #include <ORECT.H>
00016 #endif
00017 
00018 //----------- Define class Firm ------------//
00019 
00020 class Matrix;
00021 
00024 class Firm {
00025 public:
00026     short   firm_recno;                           // record number in (and assigned by) FirmArray
00027     short   firm_id;                              // const
00028 
00029     short   department_recno;                     // >0 if this is an academic department
00030 
00031     short   loc_x1, loc_y1, loc_x2, loc_y2;
00032     Rect    abs_rect[MAX_ZOOM_LEVEL];
00033     //  short           firm_width;
00034     //  short           firm_height;
00035 
00036     int   setup_date;
00037 
00038     char*   name();
00039 #if(GAME_VERSION>=200)
00040     char*   name_on_map();                        // for display name on zoom matrix
00041 #endif
00042     int   is_selected()   { return firm_array.selected_recno == firm_recno; }
00043 
00044     //------------------------------------------//
00045 
00046 public:
00047     void    init(int xLoc, int yLoc, int firmId);
00048     void    deinit();
00049 
00050     void    draw(Matrix*);
00051     void    double_click_firm();
00052 
00053 private:
00054     void    init_abs(int zoomLevel, int locWidth, int locHeight);
00055     void    init_matrix();
00056     void    deinit_matrix();
00057 };
00058 
00059 //-----------------------------------------//
00060 #endif

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