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Battle class Reference
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Battle Class Reference

Physically generates the map and begins the simulation. More...

#include <OBATTLE.H>

List of all members.

Public Methods

void init ()
void deinit ()
void run (int scenId=0)
void run_loaded ()
void create_static_game_object ()


Detailed Description

Physically generates the map and begins the simulation.

Definition at line 11 of file OBATTLE.H.


Member Function Documentation

void Battle::create_static_game_object  
 

also called by load game

Definition at line 131 of file OBATTLE.CPP.

void Battle::deinit  
 

Definition at line 58 of file OBATTLE.CPP.

void Battle::init  
 

Definition at line 51 of file OBATTLE.CPP.

void Battle::run int    scenId = 0
 

<int> mpGame - whether this is a multiplayer game or not. int scenId not in use //## chea

Definition at line 68 of file OBATTLE.CPP.

References EXPENSE_POLICY_COUNT, NULL, and REVENUE_POLICY_COUNT.

void Battle::run_loaded  
 

Definition at line 303 of file OBATTLE.CPP.


The documentation for this class was generated from the following files:
Generated on Fri Aug 23 01:39:00 2002 for VirtualU by doxygen1.2.17