#include <Ofirm.h>
List of all members.
Definition at line 24 of file Ofirm.h.
Definition at line 68 of file Ofirm.cpp.
This is called when the player double clicks on this firm.
Definition at line 196 of file Ofirm.cpp.
References FIRST_NONDEPARTMENTAL_FIRM_ID, MODE_DEPARTMENT, MODE_INSTITUTION, and MODE_PERFORMANCE_REPORT.
<Matrix*> matrixPtr - pointer to the current active matrix
Definition at line 17 of file OFIRMDRW.CPP.
<int> xLoc, yLoc = the location of firm in the world map <int> firmId = id(type) of the firm
Definition at line 33 of file Ofirm.cpp.
References MAP_LOC_HEIGHT, MAP_LOC_WIDTH, ZOOM1_LOC_HEIGHT, ZOOM1_LOC_WIDTH, ZOOM2_LOC_HEIGHT, ZOOM2_LOC_WIDTH, ZOOM_LARGE, ZOOM_MEDIUM, and ZOOM_SMALL.
[inline]
Definition at line 42 of file Ofirm.h.
References firm_recno.
Definition at line 153 of file Ofirm.cpp.
Definition at line 32 of file Ofirm.h.
Definition at line 29 of file Ofirm.h.
Referenced by FirmArray::select_firm().
Definition at line 27 of file Ofirm.h.
Definition at line 26 of file Ofirm.h.
Referenced by is_selected().
Definition at line 31 of file Ofirm.h.
Definition at line 36 of file Ofirm.h.