#include <OGAME.H>
List of all members.
Definition at line 35 of file OGAME.H.
Definition at line 47 of file Ogame.cpp.
References GAME_PREGAME.
[int] loadGameCall - weather this function is called when a game is being loaded (default: 0)
Definition at line 166 of file Ogame.cpp.
References CURSOR_WAITING.
Definition at line 214 of file OGAMGEN.CPP.
[int] refreshFlag = refresh flag (default:INFO_REPAINT)
Definition at line 193 of file OGAMGEN.CPP.
References GEN_BODY_X1, GEN_BODY_X2, GEN_BODY_Y1, GEN_BODY_Y2, and INFO_REPAINT.
Game Generator Menu
[int] genMode : GEN_MODE_NEW - new game generation GEN_MODE_DISP - display the game settings only, without user input
return : <int> 1 - ok, the game is generated and run 0 - cancel
Definition at line 85 of file OGAMGEN.CPP.
Definition at line 704 of file Ogammain.cpp.
References HALL_FAME_NUM, NULL, and SCENARIO_COUNT.
Note: all functions called in this function cannot call m.random(). Otherwise, it will cause random seed sync error.
Definition at line 64 of file Ogame.cpp.
References CURSOR_WAITING, FACULTY_RANK_LEVEL_COUNT, INPUT_HIGH, and PROB_SCHOOL_TYPE_COUNT.
Definition at line 96 of file Ogam_if2.cpp.
Definition at line 70 of file Ogammain.cpp.
References NULL.
Referenced by WinMain().
Definition at line 304 of file OGFILE3.CPP.
References File::file_read().
Definition at line 110 of file Ogam_if1.cpp.
References mem_del, and NULL.
Definition at line 300 of file OGFILE3.CPP.
References File::file_write().
Definition at line 40 of file OGAME.H.
Definition at line 39 of file OGAME.H.
Definition at line 37 of file OGAME.H.
Definition at line 38 of file OGAME.H.