#include <Ogfile.h>
Inheritance diagram for GameFileArray:
Definition at line 113 of file Ogfile.h.
Definition at line 33 of file Ogfilea.cpp.
References demo_format, hall_fame_array, HALL_FAME_NUM, has_read_hall_of_fame, last_file_name, and NULL.
Add current game into the hall of hame
"save" hall of fame when retire, scenario ends (all win or all lose)
<int> totalScore of the player.
return : <int> 1-hall of fame updated 0-not updated
Definition at line 160 of file OGAMHALL.CPP.
Reimplemented from DynArray.
Definition at line 77 of file Ogfilea.cpp.
References has_read_hall_of_fame.
Definition at line 158 of file Ogfilea.cpp.
Definition at line 140 of file Ogfilea.cpp.
Definition at line 54 of file Ogfilea.cpp.
References GAME_VERSION, has_read_hall_of_fame, and read_hall_of_fame().
Definition at line 261 of file Ogfilea.cpp.
References DynArray::get().
Definition at line 308 of file Ogfilea.cpp.
References HALL_FAME_NUM, and HALL_OF_FAME_FILE_NAME.
Referenced by init().
Save current game to a new saved game file immediately without prompting menu.
Called by GameFileArray::process_action() and error handler.
[char*] fileName - file name of the saved game
Definition at line 92 of file Ogfilea.cpp.
Definition at line 279 of file Ogfilea.cpp.
Definition at line 126 of file Ogfile.h.
Referenced by GameFileArray().
Definition at line 130 of file Ogfile.h.
Definition at line 127 of file Ogfile.h.
Referenced by deinit(), GameFileArray(), and init().
Definition at line 128 of file Ogfile.h.