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SpriteArray Member List

This is the complete list of members for SpriteArray, including all inherited members.
add(Sprite *)SpriteArray
add_blank(int)DynArray
add_sorted(Sprite *)SpriteArray
bkwd()DynArray [inline]
block_numDynArray
body_bufDynArray
bubble_sort(int(*cmpFun)(const void *, const void *))DynArray
check_pos()DynArray
clean_up(int *=0)DynArray
compare(void *, int, char)DynArray
cur_posDynArray
deinit()SpriteArray
del(int)SpriteArray
DynArray(int, int=DEF_DYNARRAY_BLOCK_SIZE)DynArray
DynArrayB(int, int=DEF_DYNARRAY_BLOCK_SIZE, int reuseIntervalDays=0)DynArrayB
ele_numDynArray
ele_sizeDynArray
empty_room_arrayDynArrayB
empty_room_countDynArrayB
empty_room_numDynArrayB
end()DynArray [inline]
free_ptr(void *, int *)DynArray
fwd()DynArray [inline]
get()DynArray [inline]
get(int)DynArray [inline]
get_ptr()DynArray [inline]
get_ptr(int)DynArray [inline]
go(int)DynArray [inline]
init()SpriteArray
init_sort(int, char)DynArray
insert(void *)DynArray
insert_at(int, void *)DynArray
is_end()DynArray [inline]
is_start()DynArray [inline]
jump(int)DynArray [inline]
last_eleDynArray
linkin(void *)DynArrayB
linkin_sort_scan_from_bottom(void *)DynArray
linkin_unique(void *)DynArray
linkout(int=-1)DynArrayB
operator[](int recNo)SpriteArray [inline]
packed_recno(int)DynArrayB
packed_size()DynArrayB [inline]
pop(void *=0)DynArray [inline]
process()SpriteArray [virtual]
push(void *)DynArray [inline]
quick_sort(int(*cmpFun)(const void *, const void *))DynArray
read(void *)DynArray [inline]
read_empty_room(File *)DynArrayB
read_file(File *)DynArrayB
read_ptr_array(File *, int, CreateEleFP)DynArrayB
recno()DynArray [inline]
resize(int)DynArray
restart_recnoSpriteArray
reuse_interval_daysDynArrayB
scan(void *, int, char, int=0)DynArray
scan_whole(void *)DynArray
size()DynArray [inline]
sort_offsetDynArray
sort_typeDynArray
SpriteArray(int initArraySize=20)SpriteArray
start()DynArray [inline]
update(void *, int=-1)DynArray
write_empty_room(File *)DynArrayB
write_file(File *)DynArrayB
write_ptr_array(File *, int)DynArrayB
zap()DynArrayB
DynArray::zap(int resizeFlag=1)DynArray
~DynArray()DynArray
~DynArrayB()DynArrayB
~SpriteArray()SpriteArray

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